Brothers in Arms
I recently played through the “Brothers in Arms” videogame series. I played through the first game, “Brothers in Arms: Road to Hill 30” (which I hadn’t played before), and replayed through its two sequels, “Brothers in Arms: Earned in Blood” and “Brothers in Arms: Hell’s Highway”. If you’ve never come across these before, then the quickest way of describing them [...]
Factorio Space Age
I completed a playthrough of Factorio Space Age. Here are my thoughts on it: Factorio Space Age is an expansion-pack for Factorio. Factorio is a game which involves constructing automated systems which mine resources, and move/assemble these resources until ultimately constructing a rocket. Factorio stimulates the same creativity that programming or other engineering involves.
It’s an enthralling game to [...]
Example of How Rust Can be Confusing, Iteration and Refs
I recently tripped up over this when writing Rust: Consider this example, which features a few different ways of iterating over arrays/vectors in Rust:
Announcing a new Smart Keymap Library
For the last few months, I’ve been working on a new “smart keymap” library. The code is published over at: https://github.com/rgoulter/smart-keymap. This post is to introduce this, go over what it is, and why I’ve found it exciting to work on. “Smart Keymap” By “smart keymap”, I mean the keymap behaviour for “smart keyboards”. And by “smart keyboards”, I mean [...]
Debugging Kirei with UART
Kirei is nascent keyboard firmware, which at the time of writing supports CH58x and RP2040 microcontrollers.
It uses the same declarative approach to keyboards/keymaps that fak uses; albeit, Kirei’s one step further around the configuration complexity clock as it embeds a DSL into Nickel. CH58x (and CH592) are MCUs which are both cheap and provide BLE (Bluetooth) functionality. For [...]
Indicating Success on QMK Keyboards
In the previous post, I discussed ways of using QMK leader key sequences in QMK keymaps. One of the downsides with this is that QMK leader key sequences are handled only after a timeout (i.e. enter the key sequence, then wait a moment). One way of improving the UX of this is having the keyboard provide some feedback when a [...]
Using the QMK Leader Key for Fancy Keyboard Functionality
QMK keyboards are keyboards where the functionality can be customized. Customising keyboard functionality goes hand in hand with non-traditional keyboards, like ortholinear or split keyboards, which seek to improve upon the traditional keyboard’s pretty awful design. (I’ve designed a few such keyboards). There are some QMK features where it’s fairly clear how to make effective use of the feature, such [...]
Further Notes on Gym Going
I have continued going to the gym in the time since I wrote a blogpost with thoughts about going there for six months.
That post logged that I’d made good progress on fat loss goals, enjoyed going to the gym, thought some of the machines in the gym were neat. Since then, I’ve paid more attention to resistance training. [...]
Bridgerton Season 3
Finished watching Bridgerton Season 3. I don’t know why it’s 4 episodes. Season 1 and 2 had 8 each.
I guess they’re moving away from 1 season = 1 book. This time, we see the romance primarily between Colin Bridgerton and Penelope.
It also features, to a lesser degree, romance between Francesca Bridgerton & Lord Kilmartin. What It [...]
Getting MounRiver Studio to Run on NixOS
In the previous post, I walked through a few different ways of how to get a pre-compiled binary running on NixOS. In this post, I’ll share some notes on what it took to get MounRiver running on NixOS. The basic idea is the same, but in practice it felt much more difficult. (MounRiver Studio is an IDE used for WCH [...]
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