Review of Elizabeth Boyle's "Tempted by the Night"
I have to write a review of Elizabeth Boyle’s “Tempted by the Night”. I loved reading this book, and I searched reviews online, and saw the other reviews didn’t do a good job of it.
I mean, the other reviews just said “it’s a historical romance book with paranormal elements, and it’s okay I suppose”. Pfft.
I’m fine [...]
Bridgerton S4 is Really Good
Bridgerton Season 4 is really good! Season 4 is primarily Benedict Bridgerton’s story.
He meets a mystery lady at a masquerade ball, falls for her; but it turns out she’s not suitable to marry… Lots of flirting and angst ensues before the happily-ever-after. It’s fun! After watching Season 4, I was so enthralled that I decided to re-read book [...]
Org Babel is an Underappreciated Tool
Emacs Org mode’s source code blocks and the complementary org babel are underappreciated tools. Emacs is a highly customisable text editor. Org Mode is a broad set of functionality for org markup files.
Functionality ranges from todo list management & note taking, agenda management, to spreadsheets and document exporting/publishing. Org mode’s support for source code allows blocks of source [...]
Rewriting smart-keymap's Key Storage Implementation
I recently finished a big rewrite of how the keys were stored in my smart-keymap keyboard firmware. Smart Keymap In case you’ve found this blogpost and aren’t familiar with smart-keymap: smart-keymap is a library for building keyboard firmware by declaring keymaps in Nickel, powered by Rust. A ‘smart keyboard’ is a keyboard with additional bells and whistles, such as alternate [...]
Brothers in Arms
I recently played through the “Brothers in Arms” videogame series. I played through the first game, “Brothers in Arms: Road to Hill 30” (which I hadn’t played before), and replayed through its two sequels, “Brothers in Arms: Earned in Blood” and “Brothers in Arms: Hell’s Highway”. If you’ve never come across these before, then the quickest way of describing them [...]
Factorio Space Age
I completed a playthrough of Factorio Space Age. Here are my thoughts on it: Factorio Space Age is an expansion-pack for Factorio. Factorio is a game which involves constructing automated systems which mine resources, and move/assemble these resources until ultimately constructing a rocket. Factorio stimulates the same creativity that programming or other engineering involves.
It’s an enthralling game to [...]
Example of How Rust Can be Confusing, Iteration and Refs
I recently tripped up over this when writing Rust: Consider this example, which features a few different ways of iterating over arrays/vectors in Rust:
Announcing a new Smart Keymap Library
For the last few months, I’ve been working on a new “smart keymap” library. The code is published over at: https://github.com/rgoulter/smart-keymap. This post is to introduce this, go over what it is, and why I’ve found it exciting to work on. “Smart Keymap” By “smart keymap”, I mean the keymap behaviour for “smart keyboards”. And by “smart keyboards”, I mean [...]
Debugging Kirei with UART
Kirei is nascent keyboard firmware, which at the time of writing supports CH58x and RP2040 microcontrollers.
It uses the same declarative approach to keyboards/keymaps that fak uses; albeit, Kirei’s one step further around the configuration complexity clock as it embeds a DSL into Nickel. CH58x (and CH592) are MCUs which are both cheap and provide BLE (Bluetooth) functionality. For [...]
Indicating Success on QMK Keyboards
In the previous post, I discussed ways of using QMK leader key sequences in QMK keymaps. One of the downsides with this is that QMK leader key sequences are handled only after a timeout (i.e. enter the key sequence, then wait a moment). One way of improving the UX of this is having the keyboard provide some feedback when a [...]
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