Debugging Kirei with UART
Kirei is nascent keyboard firmware, which at the time of writing supports CH58x and RP2040 microcontrollers.
It uses the same declarative approach to keyboards/keymaps that fak uses; albeit, Kirei’s one step further around the configuration complexity clock as it embeds a DSL into Nickel. CH58x (and CH592) are MCUs which are both cheap and provide BLE (Bluetooth) functionality. For [...]
Indicating Success on QMK Keyboards
In the previous post, I discussed ways of using QMK leader key sequences in QMK keymaps. One of the downsides with this is that QMK leader key sequences are handled only after a timeout (i.e. enter the key sequence, then wait a moment). One way of improving the UX of this is having the keyboard provide some feedback when a [...]
Using the QMK Leader Key for Fancy Keyboard Functionality
QMK keyboards are keyboards where the functionality can be customized. Customising keyboard functionality goes hand in hand with non-traditional keyboards, like ortholinear or split keyboards, which seek to improve upon the traditional keyboard’s pretty awful design. (I’ve designed a few such keyboards). There are some QMK features where it’s fairly clear how to make effective use of the feature, such [...]
Further Notes on Gym Going
I have continued going to the gym in the time since I wrote a blogpost with thoughts about going there for six months.
That post logged that I’d made good progress on fat loss goals, enjoyed going to the gym, thought some of the machines in the gym were neat. Since then, I’ve paid more attention to resistance training. [...]
Bridgerton Season 3
Finished watching Bridgerton Season 3. I don’t know why it’s 4 episodes. Season 1 and 2 had 8 each.
I guess they’re moving away from 1 season = 1 book. This time, we see the romance primarily between Colin Bridgerton and Penelope.
It also features, to a lesser degree, romance between Francesca Bridgerton & Lord Kilmartin. What It [...]
Getting MounRiver Studio to Run on NixOS
In the previous post, I walked through a few different ways of how to get a pre-compiled binary running on NixOS. In this post, I’ll share some notes on what it took to get MounRiver running on NixOS. The basic idea is the same, but in practice it felt much more difficult. (MounRiver Studio is an IDE used for WCH [...]
Example of Cannot Execute Required File Not Found on NixOS
One of the problems many NixOS users encounter is difficulty running binaries which have been compiled on other Linux systems. The error message from trying is typically: which is confusing because the file is right there. In this post, I’ll walk through a “hello world” example, which hopefully illustrates what’s going on. Quickly Entering non-NixOS from NixOS A simple example [...]
Experience Updating the C Worksheet Project
Around a decade ago, I made a pretty neat project: a “worksheet” user interface for simple C programs. – By executing the worksheet, you get to see the program’s output annotated alongside the source code. An illustrative example:
Finally Playing Medal of Honor Airborne
I’d bought “Medal of Honor Airborne” on Steam many years ago, but had been unable to play it. Something about compatibility with my graphics card.
My desktop runs Linux these days; Valve’s Proton works pretty well for Windows games, and ProtonDB said that MoHA ran just fine. So, I was able to give it a go.
It more/less [...]
The Three Difficult Things about Nix
Nix is a fancy package manager, with a bunch of powerful features. One thing it’s notorious for is its steep learning curve. Although generally, learning to write Nix code is difficult for the same reasons a lot of other tech is difficult (e.g. you have to be aware of what’s possible, and unfamiliar things are always going to be have [...]
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