Black Ops 2
Tags: game.call of duty
I play CoD for the single player. (Since my computer is usually too bad for the latest, and my internet connection can be sporadic at times).
Since CoD 4, (CoD:MW2, CoD:BLOPS, CoD:MW3) the series has really loved its
‘one-trick-pony’ mechanics.
Explosions-and-gunfire-everywhere-omg-intense-action (to the point where you
can’t tell what’s going on), and way-too-many-helicopters, etc. have also been
staples of the series. – But, I mean like: MW2 iconically begins with climbing
up a cliff-face, click-this-button-then-that-button; BLOPS features a section
where you control a helicopter gunship; CoD4 ends with quick-time-event
cutscene. – These kinds of things, where the action isn’t the “point a gun at
enemies, shoot” mechanic.
BLOPS 2 continues many of the same tropes. (Stealth missions, view from a
gunship, etc.). But, significantly, it adds on a bunch of things: ‘strikeforce
missions’ kindof feel like a ‘one-trick-pony’ thing; customising loadout into a
mission (even on first playthrough) / unlocking weapons/perks; a branching
storyline.
I’m not a big fan of branching storylines. I hate to feel like I missed out on
anything if it wasn’t particularly obvious to find. (Yeah, RPGs aren’t my
thing).
And CoD: BLOPS 2 is particularly obnoxious about its storyline; cutscenes are
unskippable (even if you’ve seen them before), and can last several minutes
before the action starts. – This severely limits the replayability of the
campaign/story missions, unfortunately. (But, hey, I guess people buy BLOPS for
the zombies mode, anyway).
– The story carries on with characters from the first BLOPS game. (Who
cares?). But also has some levels which take place in the future.
Customising weapon loadout is something I do adore.
I liked Crysis’ style better, where you can customise on-the-fly. I guess
that’s more reminiscent of the old-school shooters where you could carry more
than two guns, so you end up a walking arsenal.
CoD’s gameplay (at least, on the easier levels) doesn’t demand too much
strategy from this, though. Weapons/Attachments unlock anyway, so it’s never a
scavenger hunt to “find weapon X with attachments Y, Z”. And it’s rarely a
question of “should I carry around a bazooka?”, since anytime you encounter a
tank, the level design provides such heavy weaponry for you.
But having the choice is fun: choose up-to 3 attachments for a weapon. (Fast
reload? Laser sight? Fore-grip? Some kind of scope/sight?); sub-machinegun?
assault rifle? sniper rifle? etc.
I was initially confused by the strikeforce missions; I quit the game, which
counted as a ‘mission fail’, and so the story progress as a failure. (I didn’t,
for some time, figure out how to then ‘select’ the strikeforce mission after
‘rewinding’ the story).
The idea is kinda cool: you play as a soldier who isn’t as invincible as the
main character of the story. But, the AI isn’t all that competent, and the
RTS-ish controls aren’t all that great. – It certainly doesn’t ‘stand’ as a
game in its own right.