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FasterThanLight's Sequel Into The Breach

“Faster Than Light” (FTL) was a very cool game.
You basically got to play as the captain of a starship. Gameplay would be like “Divert power from the shields to the weapons. Target their engines!”.
But the game was also ‘rogue-like’. The gameplay didn’t take place in a single crafted, designed campaign of missions. The ‘campaign’ was procedurally [...]

Posted at March 5, 2018 | read more

LinkedIn Can Be Fun Sometimes

LinkedIn always strikes me as one of those networks which people will just kind of ‘have’ for ‘job stuff’. The folk you’ve met when you’re at work or when they’re at work or when you meet someone and they mention they have a job or they mention they want a job.
“Professional Network”. From what I can tell glancing [...]

Posted at February 20, 2018 | read more

Vigilant Reflection

One good, sensible motto that is worth keeping in mind every now and then is to reflect: ‘Where am I at? Where do I want to be? How can I get there?’. – I’m not sure how that works for ‘I don’t know what I want’; but it’s much better to know that you don’t know, than to just have [...]

Posted at February 19, 2018 | read more

On Maintaining on Old Side Project

Recently I’ve had the motivation to try and maintain one of my side-projects.
Or at least, brush it up from being “completely awful” to “not terrible”. This is mostly just for fun.
But in a way, it’s valuable in that I learn the lessons of what it’s like to maintain a project which isn’t freshly-written. That’s the kindof [...]

Posted at February 19, 2018 | read more

Hitman is Fun

I hadn’t really played any of the previous games in the Hitman series.
My experience was limited to watching games on YouTube. I picked up the game recently. The game was released episodically.
So, they released level-by-level. Each new release did see improvements to the gameplay and such, too. This seems much more sober and professional than “early [...]

Posted at February 11, 2018 | read more

Asking for Help Threshold

I think my experience is probably similar to other talented programmers fresh to the workforce: To not ‘ask for help’ with a problem until too much time has been spent stuck on the problem. This isn’t too strange.
As hobbyists, or as students in school, we program and learn individually. I think ‘talented’ really means ‘has made more mistakes’. [...]

Posted at November 8, 2017 | read more

Thoughts on Using DuoLingo

So I’ve been using DuoLingo for just over two weeks now. It’s been fun.
And I think if you’re interested in learning a language, it’s another tool-in-the-belt to use. As in, it has its limitations.
My impression is, though, that it’s great for introducing words, and some grammar. For better or worse, DuoLingo is quite gamified.
I [...]

Posted at August 24, 2017 | read more

Toothless Dangerous Rhetoric in NZPol

I don’t follow the NZ Blogosphere too closely.
Glimpsing at it, it’s not difficult to come across nutcase-y views. (My favourite, as made popular by the NZ Flag Referendum, was the kind which used CAPITALS to highlight IMPORTANT WORDS in a meaningless rant).
– Given that NZ has a largely apathetic attitude towards politics, religion et al., I [...]

Posted at January 15, 2017 | read more

Internet Myopia

Twitter is a great website for righteous anger. Recently, I’ve observed that people on Twitter tend to be myopic. – You can be fairly sure that the things people tweet about (or retweet) will all have a single focus. It’s more specific than “my tribe is awesome/good”. I tend to be hesitant about giving object-level opinions.
There’s a well-known [...]

Posted at December 26, 2016 | read more

What even is the point of politics

What even is the point of politics?
The arguing-with-acquaintances-about-the-news kind of politics. It seems to be just for expressing anger.. – but moreover, to express tribal affiliation. (Meaningness’s “Ethics is Advertising” post does a good job of arguing this point: that so much of what we do is to signal that we are good people). But it seems to [...]

Posted at December 18, 2016 | read more

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