Catching up on Action Games
So I recently got a new gaming PC. It’s good to not have to say “can’t play that game, my computer is so old”.
I was able to re-play through Just Cause 3. – I’d played through on a friend’s
PS4; but since then the DLC for the game has been released.
JC3 was already very much an action-playground. The DLC added to this: a
jetpack (where you get to shoot machine-guns / missiles while flying around),
mechs, and a super-action-jetboat (with machine-guns and missiles).
– My thoughs on JC3 remain more/less the same as at the start of the year; I
still wish you could customise things (like in Saints Row), etc. – But in
terms of “crazy action-man gameplay”, I can’t imagine how Just Cause 4 could
possible top Just Cause 3.
I’ve also spent some time catching up on the Call of Duty games. (I was able to
get away with playing CoD:Black Ops 2 on my laptop, barely).
– I almost feel the need for a disavowal: CoD is barely more of a game than
The Sims is. No serious, enthusiastic gamer would be proud to say they enjoyed
playing CoD. (As opposed to, say, The Witcher 3 or Dark Souls or etc.). –
That’s fine, but also for the most part refers to CoD multiplayer. Which I
don’t touch. (Nor the zombies, for that matter).
– I just play the dumb action campaign, influences of which has somehow come
to dominate the FPS genre. – Which is kindof weird; ’cause the CoD games tend
to throw in ACTION like the player will get bored if they go for 3 seconds
without seeing an explosion or something cool happen. – And games like
Homefront which follow the formula pretty closely (albeit with a more budget
feel) cop a lot of shit.
That stuff I don’t mind so much.
With CoD you pretty much know what you’re getting.
CoD Ghosts, I recall, caught many bad reviews.
It’s “the one with the dog”.
– I think Zero Punctuation’s review remarked that so much of CoD gameplay
involved “hey, here’s a new toy, which you get to use once, and never again”.
– I think that’s accurate, and it really limits how good a ‘game’ CoD could
be.
Rather than incrementally expanding a player’s tools (& the enemies they
face).. fancy gimmicks which get used once leads to the game feeling like
Dora-the-Explorer: receiving instructions for when to push which button at
which time.
So, yeah, CoD Ghosts does that.
And continues the CoD tradition of having a super-bad-guy who
wants-to-get-caught. And who you fight at the end only through a series of
quick-time-events.
– So, yeah. You know what you’re getting.
CoD: Advanced Warfare. “the one with Kevin Spacey”.
– Holy shit, I found it hard to tell whether the (pre-rendered) cutscenes were
computer-rendered or live-action. I’m fairly sure the scenes must be
computer-generated.
CoD:AW at least adds a game-mechanic you get to keep using throughout: you have
a new exo-suit. (Kindof like a lamer version of Crysis’ exo-suit, although
it’ll be different in different levels).
– There was also one interesting level: your left-arm gets injured, so you’re
unable to reload and must continuously pick up weapons (with ammo) from fallen
enemies. – It’s a nice example of requiring the player to adapt from the
game’s typical gameplay.
CoD:AW was less annoying than CoD:Ghosts. But they’re both the same blob-ish cinematic blur of action, which is fun enough.