pub struct Keyboard<const COLS: usize, const ROWS: usize, M: MatrixScanner<COLS, ROWS>> {
pub matrix: M,
pub debouncer: Debouncer<PressedKeys<COLS, ROWS>>,
}
Expand description
The keyboard “frontend”, manages the keyboard from the hardware matrix through to keyboard events (presses/releases of coordinates on a keyboard layout).
This takes care of scanning the keyboard matrix, debouncing.
Fields§
§matrix: M
§debouncer: Debouncer<PressedKeys<COLS, ROWS>>
Implementations§
Auto Trait Implementations§
impl<const COLS: usize, const ROWS: usize, M> Freeze for Keyboard<COLS, ROWS, M>where
M: Freeze,
impl<const COLS: usize, const ROWS: usize, M> RefUnwindSafe for Keyboard<COLS, ROWS, M>where
M: RefUnwindSafe,
impl<const COLS: usize, const ROWS: usize, M> Send for Keyboard<COLS, ROWS, M>where
M: Send,
impl<const COLS: usize, const ROWS: usize, M> Sync for Keyboard<COLS, ROWS, M>where
M: Sync,
impl<const COLS: usize, const ROWS: usize, M> Unpin for Keyboard<COLS, ROWS, M>where
M: Unpin,
impl<const COLS: usize, const ROWS: usize, M> UnwindSafe for Keyboard<COLS, ROWS, M>where
M: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more