pub struct Key<K> {
pub chord: K,
pub passthrough: K,
}
Expand description
Primary Chorded key (with a passthrough key).
The primary key is the key with the lowest index in the chord, and has the key used for the resolved chord.
Fields§
§chord: K
The chorded key
passthrough: K
The passthrough key
Implementations§
Source§impl<K: Key> Key<K>
impl<K: Key> Key<K>
Sourcepub fn new_pressed_key(
&self,
context: &K::Context,
key_path: KeyPath,
) -> (PressedKeyResult<K::PendingKeyState, K::KeyState>, KeyEvents<K::Event>)
pub fn new_pressed_key( &self, context: &K::Context, key_path: KeyPath, ) -> (PressedKeyResult<K::PendingKeyState, K::KeyState>, KeyEvents<K::Event>)
Constructs new pressed key.
Trait Implementations§
Source§impl<'de, K> Deserialize<'de> for Key<K>where
K: Deserialize<'de>,
impl<'de, K> Deserialize<'de> for Key<K>where
K: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<K: Key<Context = Context, Event = Event, PendingKeyState = PendingKeyState, KeyState = KeyState>> Key for Key<K>
impl<K: Key<Context = Context, Event = Event, PendingKeyState = PendingKeyState, KeyState = KeyState>> Key for Key<K>
Source§type Context = Context
type Context = Context
The associated Context is used to provide state that
may affect behaviour when pressing the key.
(e.g. the behaviour of layered::LayeredKey depends on which
layers are active in layered::Context).
Source§type Event = Event
type Event = Event
The associated
Event
is to be handled by the associated Context,
pending key states, and key states.Source§type PendingKeyState = PendingKeyState
type PendingKeyState = PendingKeyState
Associated pending key state.
Source§fn new_pressed_key(
&self,
context: &Self::Context,
key_path: KeyPath,
) -> (PressedKeyResult<Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
fn new_pressed_key( &self, context: &Self::Context, key_path: KeyPath, ) -> (PressedKeyResult<Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
Key::new_pressed_key produces a pressed key value, and may
yield some ScheduledEvents.
(e.g. tap_hold::Key schedules a tap_hold::Event::TapHoldTimeout
so that holding the key resolves as a hold).
Source§fn handle_event(
&self,
pending_state: &mut Self::PendingKeyState,
context: &Self::Context,
key_path: KeyPath,
event: Event<Self::Event>,
) -> (Option<PressedKeyResult<Self::PendingKeyState, Self::KeyState>>, KeyEvents<Self::Event>)
fn handle_event( &self, pending_state: &mut Self::PendingKeyState, context: &Self::Context, key_path: KeyPath, event: Event<Self::Event>, ) -> (Option<PressedKeyResult<Self::PendingKeyState, Self::KeyState>>, KeyEvents<Self::Event>)
Update the given pending key state with the given impl.
impl<K: Copy> Copy for Key<K>
impl<K> StructuralPartialEq for Key<K>
Auto Trait Implementations§
impl<K> Freeze for Key<K>where
K: Freeze,
impl<K> RefUnwindSafe for Key<K>where
K: RefUnwindSafe,
impl<K> Send for Key<K>where
K: Send,
impl<K> Sync for Key<K>where
K: Sync,
impl<K> Unpin for Key<K>where
K: Unpin,
impl<K> UnwindSafe for Key<K>where
K: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more