pub struct LayeredKey<K: Key + Copy + PartialEq> {
pub base: K,
pub layered: [Option<K>; 8],
}
Expand description
A key whose behavior depends on which layer is active.
Fields§
§base: K
The base key, used when no layers are active.
layered: [Option<K>; 8]
The layered keys, used when the corresponding layer is active.
Implementations§
Trait Implementations§
Source§impl<K: Clone + Key + Copy + PartialEq> Clone for LayeredKey<K>
impl<K: Clone + Key + Copy + PartialEq> Clone for LayeredKey<K>
Source§fn clone(&self) -> LayeredKey<K>
fn clone(&self) -> LayeredKey<K>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'de, K> Deserialize<'de> for LayeredKey<K>
impl<'de, K> Deserialize<'de> for LayeredKey<K>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<K: Key<Context = Context, Event = Event, PendingKeyState = PendingKeyState, KeyState = KeyState> + Copy + PartialEq> Key for LayeredKey<K>
impl<K: Key<Context = Context, Event = Event, PendingKeyState = PendingKeyState, KeyState = KeyState> + Copy + PartialEq> Key for LayeredKey<K>
Source§type Context = Context
type Context = Context
The associated Context is used to provide state that
may affect behaviour when pressing the key.
(e.g. the behaviour of layered::LayeredKey depends on which
layers are active in layered::Context).
Source§type Event = Event
type Event = Event
The associated
Event
is to be handled by the associated Context,
pending key states, and key states.Source§type PendingKeyState = PendingKeyState
type PendingKeyState = PendingKeyState
Associated pending key state.
Source§fn new_pressed_key(
&self,
context: &Self::Context,
key_path: KeyPath,
) -> (PressedKeyResult<Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
fn new_pressed_key( &self, context: &Self::Context, key_path: KeyPath, ) -> (PressedKeyResult<Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
Key::new_pressed_key produces a pressed key value, and may
yield some ScheduledEvents.
(e.g. tap_hold::Key schedules a tap_hold::Event::TapHoldTimeout
so that holding the key resolves as a hold).
Source§fn handle_event(
&self,
_pending_state: &mut Self::PendingKeyState,
_context: &Self::Context,
_key_path: KeyPath,
_event: Event<Self::Event>,
) -> (Option<PressedKeyResult<Self::PendingKeyState, Self::KeyState>>, KeyEvents<Self::Event>)
fn handle_event( &self, _pending_state: &mut Self::PendingKeyState, _context: &Self::Context, _key_path: KeyPath, _event: Event<Self::Event>, ) -> (Option<PressedKeyResult<Self::PendingKeyState, Self::KeyState>>, KeyEvents<Self::Event>)
Update the given pending key state with the given impl.
impl<K: Copy + Key + Copy + PartialEq> Copy for LayeredKey<K>
impl<K: Key + Copy + PartialEq> StructuralPartialEq for LayeredKey<K>
Auto Trait Implementations§
impl<K> Freeze for LayeredKey<K>where
K: Freeze,
impl<K> RefUnwindSafe for LayeredKey<K>where
K: RefUnwindSafe,
impl<K> Send for LayeredKey<K>where
K: Send,
impl<K> Sync for LayeredKey<K>where
K: Sync,
impl<K> Unpin for LayeredKey<K>where
K: Unpin,
impl<K> UnwindSafe for LayeredKey<K>where
K: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more