pub struct System { /* private fields */ }Expand description
Aggregate key::System for the default keyboard-only map.
Implementations§
Trait Implementations§
impl Copy for System
impl StructuralPartialEq for System
Source§impl System<Ref> for System
impl System<Ref> for System
Source§type Context = Context
type Context = Context
The associated Context is used to provide state
that may affect behaviour when pressing the key.
(e.g. the behaviour of layered::LayeredKey depends on which
layers are active in layered::Context).
Source§type Event = Event
type Event = Event
The associated
Event is to be handled by the associated Context,
pending key states, and key states.Source§type PendingKeyState = PendingKeyState
type PendingKeyState = PendingKeyState
Associated pending key state.
Source§fn new_pressed_key(
&self,
keymap_index: u16,
context: &Self::Context,
key_ref: Ref,
) -> (PressedKeyResult<Ref, Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
fn new_pressed_key( &self, keymap_index: u16, context: &Self::Context, key_ref: Ref, ) -> (PressedKeyResult<Ref, Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
Produces a pressed key value,
and may yield some ScheduledEvents.
(e.g. tap_hold::Key may schedule a tap_hold::Event::TapHoldTimeout
so that holding the key resolves as a hold,
when a timeout is configured). Read more
Source§fn update_pending_state(
&self,
pending_state: &mut Self::PendingKeyState,
keymap_index: u16,
context: &Self::Context,
key_ref: Ref,
event: Event<Self::Event>,
) -> (Option<NewPressedKey<Ref>>, KeyEvents<Self::Event>)
fn update_pending_state( &self, pending_state: &mut Self::PendingKeyState, keymap_index: u16, context: &Self::Context, key_ref: Ref, event: Event<Self::Event>, ) -> (Option<NewPressedKey<Ref>>, KeyEvents<Self::Event>)
Update the given pending key state with the given impl.
Source§fn update_state(
&self,
key_state: &mut Self::KeyState,
key_ref: &Self::Ref,
context: &Self::Context,
keymap_index: u16,
event: Event<Self::Event>,
) -> KeyEvents<Self::Event>
fn update_state( &self, key_state: &mut Self::KeyState, key_ref: &Self::Ref, context: &Self::Context, keymap_index: u16, event: Event<Self::Event>, ) -> KeyEvents<Self::Event>
Used to update the KeyState’s state, and possibly yield event(s).
Source§fn key_output(
&self,
key_ref: &Self::Ref,
key_state: &Self::KeyState,
) -> Option<KeyOutput>
fn key_output( &self, key_ref: &Self::Ref, key_state: &Self::KeyState, ) -> Option<KeyOutput>
Output for the pressed key state.
§fn pending_output(
&self,
_pending_key_state: &Self::PendingKeyState,
) -> Option<KeyOutput>
fn pending_output( &self, _pending_key_state: &Self::PendingKeyState, ) -> Option<KeyOutput>
HID while a pending session is live. Read more
Auto Trait Implementations§
impl Freeze for System
impl RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl UnsafeUnpin for System
impl UnwindSafe for System
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more