pub enum Ref {
Keyboard(Ref),
CapsWord(Ref),
Callback(Ref),
Sticky(Ref),
Custom(Ref),
TapDance(Ref),
TapHold(Ref),
Layered(Ref),
Chorded(Ref),
}
Expand description
Aggregate enum for key references.
Variants§
Keyboard(Ref)
key::keyboard::Ref variant.
CapsWord(Ref)
key::caps_word::Ref variant.
Callback(Ref)
key::callback::Ref variant.
Sticky(Ref)
key::sticky::Ref variant.
Custom(Ref)
key::custom::Ref variant.
TapDance(Ref)
key::tap_dance::Ref variant.
TapHold(Ref)
key::tap_hold::Ref variant.
Layered(Ref)
key::layered::Ref variant.
Chorded(Ref)
key::chorded::Ref variant.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Ref
impl<'de> Deserialize<'de> for Ref
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<K: Debug + Keys> System<Ref> for System<K>
impl<K: Debug + Keys> System<Ref> for System<K>
Source§type Context = Context
type Context = Context
The associated Context is used to provide state that
may affect behaviour when pressing the key.
(e.g. the behaviour of layered::LayeredKey depends on which
layers are active in layered::Context).
Source§type Event = Event
type Event = Event
The associated
Event
is to be handled by the associated Context,
pending key states, and key states.Source§type PendingKeyState = PendingKeyState
type PendingKeyState = PendingKeyState
Associated pending key state.
Source§fn new_pressed_key(
&self,
keymap_index: u16,
context: &Self::Context,
key_ref: Ref,
) -> (PressedKeyResult<Ref, Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
fn new_pressed_key( &self, keymap_index: u16, context: &Self::Context, key_ref: Ref, ) -> (PressedKeyResult<Ref, Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)
Produces a pressed key value, and may
yield some ScheduledEvents.
(e.g. tap_hold::Key schedules a tap_hold::Event::TapHoldTimeout
so that holding the key resolves as a hold).
Source§fn update_pending_state(
&self,
pending_state: &mut Self::PendingKeyState,
keymap_index: u16,
context: &Self::Context,
key_ref: Ref,
event: Event<Self::Event>,
) -> (Option<NewPressedKey<Ref>>, KeyEvents<Self::Event>)
fn update_pending_state( &self, pending_state: &mut Self::PendingKeyState, keymap_index: u16, context: &Self::Context, key_ref: Ref, event: Event<Self::Event>, ) -> (Option<NewPressedKey<Ref>>, KeyEvents<Self::Event>)
Update the given pending key state with the given impl.
impl Copy for Ref
impl StructuralPartialEq for Ref
Auto Trait Implementations§
impl Freeze for Ref
impl RefUnwindSafe for Ref
impl Send for Ref
impl Sync for Ref
impl Unpin for Ref
impl UnwindSafe for Ref
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more