Struct System

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pub struct System<D: Keys> { /* private fields */ }
Expand description

Aggregate key::System implementation.

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impl<const KEYBOARD: usize, const CALLBACK: usize, const STICKY: usize, const TAP_DANCE: usize, const TAP_HOLD: usize, const LAYER_MODIFIERS: usize, const LAYERED: usize, const CHORDED: usize, const CHORDED_AUXILIARY: usize> System<KeyArrays<KEYBOARD, CALLBACK, STICKY, TAP_DANCE, TAP_HOLD, LAYER_MODIFIERS, LAYERED, CHORDED, CHORDED_AUXILIARY>>

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pub const fn array_based( keyboard: System<[Key; KEYBOARD]>, callback: System<[Key; CALLBACK]>, sticky: System<[Key; STICKY]>, tap_dance: System<Ref, [Key<Ref>; TAP_DANCE]>, tap_hold: System<Ref, [Key<Ref>; TAP_HOLD]>, layered: System<Ref, [ModifierKey; LAYER_MODIFIERS], [LayeredKey<Ref>; LAYERED]>, chorded: System<Ref, [Key<Ref>; CHORDED], [AuxiliaryKey<Ref>; CHORDED_AUXILIARY]>, ) -> Self

Constructs a new System.

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impl System<KeyVecs>

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pub const fn vec_based( keyboard: System<<KeyVecs as Keys>::Keyboard>, callback: System<<KeyVecs as Keys>::Callback>, sticky: System<<KeyVecs as Keys>::Sticky>, tap_dance: System<Ref, <KeyVecs as Keys>::TapDance>, tap_hold: System<Ref, <KeyVecs as Keys>::TapHold>, layered: System<Ref, <KeyVecs as Keys>::LayerModifiers, <KeyVecs as Keys>::Layered>, chorded: System<Ref, <KeyVecs as Keys>::Chorded, <KeyVecs as Keys>::ChordedAuxiliary>, ) -> Self

Constructs a new System.

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impl<D: Clone + Keys> Clone for System<D>

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fn clone(&self) -> System<D>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<D: Debug + Keys> Debug for System<D>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<D: PartialEq + Keys> PartialEq for System<D>

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fn eq(&self, other: &System<D>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<K: Debug + Keys> System<Ref> for System<K>

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type Ref = Ref

Used to identify the key definition in the keymap.
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type Context = Context

The associated Context is used to provide state that may affect behaviour when pressing the key. (e.g. the behaviour of layered::LayeredKey depends on which layers are active in layered::Context).
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type Event = Event

The associated Event is to be handled by the associated Context, pending key states, and key states.
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type PendingKeyState = PendingKeyState

Associated pending key state.
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type KeyState = KeyState

Associated key state type.
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fn new_pressed_key( &self, keymap_index: u16, context: &Self::Context, key_ref: Ref, ) -> (PressedKeyResult<Ref, Self::PendingKeyState, Self::KeyState>, KeyEvents<Self::Event>)

Produces a pressed key value, and may yield some ScheduledEvents. (e.g. tap_hold::Key schedules a tap_hold::Event::TapHoldTimeout so that holding the key resolves as a hold).
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fn update_pending_state( &self, pending_state: &mut Self::PendingKeyState, keymap_index: u16, context: &Self::Context, key_ref: Ref, event: Event<Self::Event>, ) -> (Option<NewPressedKey<Ref>>, KeyEvents<Self::Event>)

Update the given pending key state with the given impl.
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fn update_state( &self, key_state: &mut Self::KeyState, key_ref: &Self::Ref, context: &Self::Context, keymap_index: u16, event: Event<Self::Event>, ) -> KeyEvents<Self::Event>

Used to update the KeyState’s state, and possibly yield event(s).
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fn key_output( &self, key_ref: &Self::Ref, key_state: &Self::KeyState, ) -> Option<KeyOutput>

Output for the pressed key state.
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impl<D: Copy + Keys> Copy for System<D>

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impl<D: Keys> StructuralPartialEq for System<D>

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impl<D> Freeze for System<D>
where <D as Keys>::Keyboard: Freeze, <D as Keys>::Callback: Freeze, <D as Keys>::Sticky: Freeze, <D as Keys>::TapDance: Freeze, <D as Keys>::TapHold: Freeze, <D as Keys>::LayerModifiers: Freeze, <D as Keys>::Layered: Freeze, <D as Keys>::Chorded: Freeze, <D as Keys>::ChordedAuxiliary: Freeze,

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impl<D> RefUnwindSafe for System<D>

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impl<D> Send for System<D>
where <D as Keys>::Keyboard: Send, <D as Keys>::Callback: Send, <D as Keys>::Sticky: Send, <D as Keys>::TapDance: Send, <D as Keys>::TapHold: Send, <D as Keys>::LayerModifiers: Send, <D as Keys>::Layered: Send, <D as Keys>::Chorded: Send, <D as Keys>::ChordedAuxiliary: Send, D: Send,

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impl<D> Sync for System<D>
where <D as Keys>::Keyboard: Sync, <D as Keys>::Callback: Sync, <D as Keys>::Sticky: Sync, <D as Keys>::TapDance: Sync, <D as Keys>::TapHold: Sync, <D as Keys>::LayerModifiers: Sync, <D as Keys>::Layered: Sync, <D as Keys>::Chorded: Sync, <D as Keys>::ChordedAuxiliary: Sync, D: Sync,

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impl<D> Unpin for System<D>
where <D as Keys>::Keyboard: Unpin, <D as Keys>::Callback: Unpin, <D as Keys>::Sticky: Unpin, <D as Keys>::TapDance: Unpin, <D as Keys>::TapHold: Unpin, <D as Keys>::LayerModifiers: Unpin, <D as Keys>::Layered: Unpin, <D as Keys>::Chorded: Unpin, <D as Keys>::ChordedAuxiliary: Unpin, D: Unpin,

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impl<D> UnwindSafe for System<D>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.